![]() Once you decode that, that can help a lot toggling back and forth as you refine. Clip is essentially the multi-frame mode and not only applies to points, but also the all the mask refinement like softness. Speaking of multi-frame, that is a topic that is not obvious for many Resolve users how to fine-tune a power window in terms of 'Clip' vs. I'm sure there are other comparisons I'm not thinking off right now. Multi frame is central in Mocha Pro and Silhouette. It briefly demonstrates the multi-frame tool. To make it easier for experienced roto scopers to save time by using Fusion instead. A lot of the how is there, the why is a bit light.Īnother topic would be for folks that are used to other tools and how to find the equivalents. Likewise having fewer points, but all the right ones, and maybe not starting on frame 0 for that reason, but draw your shape on a key frame. ![]() One thing you learn the hard way is to use the least amount of keyframes, and that's why bi-secting is so important. Also, I think maybe spending a bit more time on the theory and how/why of roto scoping. For example put the topic of how to integrate with the color page further to the front, so people see the bigger picture before diving deep into specific Fusion techniques. ![]() Of course you need to be quite comfortable in Fusion.įor the overall course, I think a few more higher level aspects could have helped. So it does save time and has all the power features. With the additional media out nodes it now becomes seamless rather than a multi-app workflow. But I guess with the Fusion integration maybe it makes sense to have just the basics in the window interface, and have folks switch over to Fusion for more advanced tracking and windows. In some way I wish that the Resolve window UI would get an overhaul because its painful at times. It's more of a Fusion tutorial than a Resolve tutorial in a way. Even if you've done a fair amount of it, it's a nice refresher.
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